Interactive Media Systems, TU Wien

Annette Mossel

Dipl.-Ing. Dr. — Position: PostDoc Researcher

Contact

E-Mail annette.mossel@tuwien.ac.at
Office 1040 Wien, Favoritenstraße 9-11 Room HG0410 Map
Office Hours By Appointment
Phone +43-1-58801-18893
Fax +43-1-58801-918893

2017

Virtual Reality: Beyond Physical Frontiers The advent of technologically based approaches through mixed reality (MR) environments holds significant promise in its ability to form a new medium,… A. Mossel Details
Virtual Reality in Reality The advent of technologically based approaches through mixed reality (MR) environments holds significant promise in its ability to form a new medium,… A. Mossel Details
VROnSite: Towards Immersive Training of First Responder Squad Leaders in Untethered Virtual Reality We present the VROnSite platform that enables immersive training of first responder on-site squad leaders. Our training platform is fully immersive,… A. Mossel, M. Froeschl, C. Schönauer, A. Peer, J. Göllner, H. Kaufmann Details
Virtual Reality: Über physische Grenzen hinweg Die Erwartungshaltung an Virtual Reality (VR) -Umgebungen in verschiedenen Anwendungsgebiete ist sehr hoch. Allerdings gibt es eine Reihe von… A. Mossel Details
The Opportunities of Virtual & Augmented Reality The advent of technologically based approaches through mixed reality (MR) environments holds significant promise in its ability to form a new medium,… A. Mossel Details

2016

Streaming and Exploration of Dynamically Changing Dense 3D Reconstructions in Immersive Virtual Reality We introduce a novel framework that enables large-scale dense 3D scene reconstruction, data streaming over the network and immersive exploration of… A. Mossel, M. Kröter Details
Virtual Reality: The next Challenges A. Mossel: "Virtual Reality: The next Challenges"; Keynote Lecture: AVR Playground Conference, Wien (invited); 06-13-2016. A. Mossel Details
Virtual Reality: The Origins and Current Research A. Mossel: "Virtual Reality: The Origins and Current Research"; Keynote Lecture: Virtual Reality Meetup Vienna #1, Wien (invited); 01-25-2016. A. Mossel Details
Streaming and Exploration of Dynamically Changing Dense Surface Reconstructions in Immersive Virtual Reality Low cost commodity depth cameras like the Microsoft Kinect allow to sense the structure of the environment. With the aid of dense surface… M. Kröter Details
Large Scale Cut Plane: An Occlusion Management Technique for Immersive Dense 3D Reconstructions Dense 3D reconstructions of real-world environments become wide spread and are foreseen to act as data base to solve real world problems, such as… A. Mossel, C. Kößler Details
Sicherer Fallschirmsprung im Virtual Jump Simulator Fallschirmspringen bei jedem Wetter, beliebig oft, mit Netz, doppeltem Boden und Adrenalinkick? Das ermöglicht der Virtual Jump Simulator der… H. Eidenberger, A. Mossel Details
Digital Vibrons: Understanding Users' Perceptions of Interacting with Invisible Digital Matter We investigate in this work users´ perceptions of interacting with invisible, zero-weight digital matter for smart mobile scenarios. To this end, we… R. Vatavu, A. Mossel, C. Schönauer Details

2015

Indoor Skydiving in Immersive Virtual Reality with Embedded Storytelling We describe the Virtual Jump Simulator, which allows subjects to perform an indoor parachute jump in a virtual environment. The necessity to jump… H. Eidenberger, A. Mossel Details
Touch, Movement & Vibration: User Perception of Vibrotactile Feedback for Touch and Mid-Air Gestures Designing appropriate feedback for gesture interfaces is an important aspect of user experience and performance. We conduct the first investigation… C. Schönauer, A. Mossel, I. Zaiți, R. Vatavu Details
Requirements Analysis On A Virtual Reality Training System For CBRN Crisis Preparedness Over the past decade, training in virtual reality for military and disaster preparedness has been increasingly recognized as an important adjunct to… A. Mossel, A. Peer, J. Göllner, H. Kaufmann Details
Virtual Reality: The Next Steps A. Mossel: "Virtual Reality: The Next Steps"; Keynote Lecture: Vioneers: Technology Playground, TU Wien (invited); 05-26-2015. A. Mossel Details
3D Position Estimation in Wide and Unconstrained Indoor Environments In this paper, a system for 3D position estimation in wide, unconstrained indoor environments is presented that employs infrared optical outside-in… A. Mossel Details
Towards An Immersive Virtual Reality Training System For CBRN Disaster Preparedness Over the past decade, training in virtual reality for military and disaster preparedness has been increasingly recognized as an important adjunct to… A. Mossel, A. Peer, J. Göllner, H. Kaufmann Details
Verfahren zum Erstellen eines dreidimensionalen virtuellen Modells einer Umgebung für Anwendungen zur Positionsbestimmung H. Kaufmann, A. Mossel: "Verfahren zum Erstellen eines dreidimensionalen virtuellen Modells einer Umgebung für Anwendungen zur Positionsbestimmung";… H. Kaufmann, A. Mossel Details
Interaction in Dense One-Handed Handheld Augmented Reality The rapid improvement of handheld hardware devices enable real-time rendering of a large number of 3D models in handheld augmented reality (AR)… B. Venditti Details
Markerless 3D Interaction in an Unconstrained Handheld Mixed Reality Setup In mobile applications, it is crucial to provide intuitive means for 2D and 3D interaction. A large number of techniques exist to support a natural… D. Fritz, A. Mossel, H. Kaufmann Details

2014

Landscape of Current Imaging Technology A. Mossel, R. Raskar: "Landscape of Current Imaging Technology"; Talk: Summer School on Advances in Imaging, MIT Media Lab (invited); 08-07-2014. A. Mossel, R. Raskar Details
What if ... Visions and Trends for Imaging Applications A. Mossel, R. Raskar: "What if ... Visions and Trends for Imaging Applications"; Talk: Summer School on Advances in Imaging, MIT Media Lab (invited);… A. Mossel, R. Raskar Details
Evaluating RGB+D Hand Posture Detection Methods for Mobile 3D Interaction In mobile applications it is crucial to provide intuitive means for 2D and 3D interaction. A large number of techniques exist to support a natural… D. Fritz, A. Mossel, H. Kaufmann Details
Intuitive und markerlose Interaktion in einer mobilen Virtual Reality Anwendung auf Basis von RGBD-Daten The diploma thesis discusses touchless interaction techniques on handheld devices to intuitively manipulate a virtual 3D scene that is presented to… D. Fritz Details
Robust Wide-Area Tracking and Intuitive 3D Interaction for Mixed Reality Environments Mixed reality has been a focus of research for many years and has recently gained particular importance with the emergence of powerful, low-cost… A. Mossel Details
Real-Time Machine Guidance with Tracking Cameras Mining and tunneling processes are more and more automatized, mechanized and speeded up. Machines, such as roadheaders, jumbos, dredgers, loaders… K. Chmelina, E. Lammer, A. Mossel, H. Kaufmann Details
Vision-Based Long-Range 3D Tracking, applied to Underground Surveying Tasks To address the need of highly automated positioning systems in underground construction, we present a long-range 3D tracking system based on infrared… A. Mossel, G. Gerstweiler, E. Vonach, K. Chmelina, H. Kaufmann Details
SmartCopter - Enabling Autonomous Flight in Indoor Environments with a Smartphone as On-Board Processing Unit We present a low-cost Unmanned Aerial Vehicle (UAV) for autonomous flight and navigation in GPS-denied environments using an off-the-shelf smartphone… A. Mossel, M. Leichtfried, C. Kaltenriener, H. Kaufmann Details
Echtzeitvermessung mit Infrarottrackingkameras - Untersuchung einer neuen Messtechnik für untertage K. Chmelina, A. Mossel, H. Kaufmann: "Echtzeitvermessung mit Infrarottrackingkameras - Untersuchung einer neuen Messtechnik für untertage"; in:… K. Chmelina, A. Mossel, H. Kaufmann Details

2013

Wide Area Optical User Tracking in Unconstrained Indoor Environments In this paper, we present a robust infrared optical 3D position tracking for wide area indoor environments up to 30m. The system consists of two… A. Mossel, H. Kaufmann Details
Autonomous Flight using a Smartphone as On-Board Processing Unit in GPS-Denied Environments In this paper, we present a low-weight and low-cost Unmanned Aerial Vehicle (UAV) for autonomous flight and navigation in GPS-denied environments… M. Leichtfried, C. Kaltenriner, A. Mossel, H. Kaufmann Details
Robust Long-Range Optical Tracking for Tunneling Measurement Tasks Over the last years, automation for tunnel construction and mining activities increased rapidly. To allow for enhanced tunneling measurement,… A. Mossel, G. Gerstweiler, E. Vonach, K. Chmelina, H. Kaufmann Details
DrillSample: Precise Selection in Dense Handheld Augmented Reality Environments One of the primary tasks in a dense mobile augmented reality (AR) environment is to ensure precise selection of an object, even if it is occluded or… A. Mossel, B. Venditti, H. Kaufmann Details
3DTouch and HOMER-S: Intuitive Manipulation Techniques for One-Handed Handheld Augmented Reality Existing interaction techniques for mobile AR often use the multi-touch capabilities of the device´s display for object selection and manipulation.… B. Venditti, H. Kaufmann, A. Mossel Details
Autonome Lokalisierung und Navigation eines unbemannten Luftfahrzeugs (UAV) mithilfe eines Smartphones als zentrale Recheneinheit An UAV (Unmanned Aerial Vehicle) is an aircraft flying without an on-board human pilot. For example they can be utilized to explore for human… C. Kaltenriner, M. Leichtfried Details

2012

Virtual Reality Training for Upper Limb Prosthesis Patients The initial fitting of an upper limb prosthesis can be a frustrating experience for amputees, impairing the learning of prosthesis control.… A. Mossel Details
Distributed Interaction with Kinect and Mobile Phone in Augmented Reality A. Mossel, C. Schönauer: "Distributed Interaction with Kinect and Mobile Phone in Augmented Reality"; Talk: IGDA Unity3D, Vienna (invited);… A. Mossel, C. Schönauer Details
ARTiFICe - An Augmented Reality Framework for Distributed Collaboration This talk presents a flexible and powerful software framework based on an off the shelf game engine which is used to develop distributed and… A. Mossel Details
ARTiFICe - Augmented Reality Framework for Distributed Collaboration This paper introduces a flexible and powerful software framework based on an off the shelf game engine which is used to develop distributed and… A. Mossel, C. Schönauer, G. Gerstweiler, H. Kaufmann Details

2010

Real-Time Tunneling Measurement based on Infrared optical Tracking (RTMIOT) This talks describes a system to perform tunneling measurement in real time based on optical infrared tracking. This stereo measurement system,… A. Mossel Details

2008

Analyse der Machbarkeit und des Innovationspotentials der Anwendung der Technologie des Optical Real-Time Trackings für Aufgaben der Tunnelvortriebsvermessung Innerhalb dieser Studie wird untersucht, ob die Technologie des "Optical Real-Time Trackings" für Aufgaben der Tunnenvortriebsvermessung geeignet und… A. Mossel, T. Pintaric, H. Kaufmann Details