Second Life for Illiterates: A 3D Virtual World Platform for Adult Basic Education

T. Iqbal, K. Hammermueller, A. Tjoa:
"Second Life for Illiterates: A 3D Virtual World Platform for Adult Basic Education";
Vortrag: iiWAS2010, France, Paris; 08.11.2010 - 10.11.2010; in:"iiWAS2010", G. Kotsis, D. Taniar, E. Pardede, I. Saleh, I. Khalil Ibrahim (Hrg.); (2010), ISBN: 978-3-85403-272-4; S. 371 - 378.

[ Publication Database ]

Abstract:


Illiteracy is still a dilemma, around more than 700 million adults
in the world are unable to read and write. In the present modern
society, technology is used to provide the techno-literacy
solutions to help out the illiterates. Unfortunately, these solutions
rarely consider the traditional learning theories and exploit twodimensional
(2D) platforms. Furthermore these techno-literacy
solutions focus on desktop applications such as movies, recorded
lectures on CDs and web-based application like 2D text-based
instructional programs and games. These 2D applications are
lacking the features such as self-presence, social-presence,
situated-learning, embodied environment and learning by doing
suggested in the traditional learning theories. There is a need to
bridge the gap between technology-based solutions and traditional
learning theories and to exploit emergent three-dimensional (3D)
technologies to provide these lacking features. In this paper, we
explore how the benefits of 3D emergent technologies like Second
Life (SL) are exploited in coherence with traditional theories for
Adult Basic Education (ABE). We present an immersive learning
platform based on Multiple Intelligences (MI) Theory. We design
and discuss an adaptive learning scenario for ABE in the SL.
Finally we scrutinize the proposed platform to get an overview of
the strengths and weaknesses in the intended area of application.